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    <title>DSpace Collection:</title>
    <link>http://210.212.227.212:8080/xmlui/handle/123456789/146</link>
    <description />
    <pubDate>Wed, 27 May 2026 20:52:40 GMT</pubDate>
    <dc:date>2026-05-27T20:52:40Z</dc:date>
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      <title>DSpace Collection:</title>
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      <link>http://210.212.227.212:8080/xmlui/handle/123456789/146</link>
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    <item>
      <title>DEVELOPING A CLASSIFICATION MODEL AND SEMANTIC SIMILARITY DETECTION OF SYSTEM AND SOFTWARE REQUIREMENTS USING SENTENCE TRANSFORMERS</title>
      <link>http://210.212.227.212:8080/xmlui/handle/123456789/563</link>
      <description>Title: DEVELOPING A CLASSIFICATION MODEL AND SEMANTIC SIMILARITY DETECTION OF SYSTEM AND SOFTWARE REQUIREMENTS USING SENTENCE TRANSFORMERS
Authors: V R Manasi, Manasan; Adarsh, S
Abstract: Reading and understanding similar type of requirements using human interventions can&#xD;
be a laborious and time-consuming task. However, the complexity of natural language makes&#xD;
it difficult to accurately identify semantic similarities, which makes more difficulty to the&#xD;
task. The majority of algorithms for detecting similarities rely on matching words to words,&#xD;
paragraphs to paragraphs, or the entire page to the matching.. In this project, a novel ap-&#xD;
proach is proposed which uses large language model (LLM) such as Sentence Transformers&#xD;
for detecting semantically similar requirement.The Sentence Transformer models used in this&#xD;
project includes all-MiniLM-L6-v2 and paraphrase-MiniLM-L6-v2. The dataset consists of&#xD;
10,500 software and system requirements vital for SCANIA’s (German Company) operations.&#xD;
The aim of the project is to find semantically similar system and software requirements and&#xD;
categorize those requirements based on similarity score and compare the performance of Sen-&#xD;
tence Transformers with traditional algorithms such as Word2vec and TF-IDF Vectorizer to&#xD;
find semantically similar requirements. In addition to it a GUI(Graphical User Interface)&#xD;
is built so that user can interact easily and find similar requirements. The project employs&#xD;
several measures to evaluate the performance of the model, including F1 score, precision ,&#xD;
accuracy, euclidian distance , cosine similarity.Among ‘all-MiniLM-L6-v2 ‘ and ‘paraphrase-&#xD;
MiniLM-L6-v2’, ‘all-MiniLM-L6-v2’ outperformed better with an accuracy of 92%,precision&#xD;
of 95%,Recall of 82% and F1 score of 88%. Ultimately, the project aspires to revolutionize&#xD;
requirement analysis, driving efficiency and productivity in software and system develop-&#xD;
ment processes through the seamless integration of cutting-edge technologies and intuitive&#xD;
interfaces.</description>
      <pubDate>Fri, 28 Jun 2024 00:00:00 GMT</pubDate>
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      <dc:date>2024-06-28T00:00:00Z</dc:date>
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    <item>
      <title>TEXT-DRIVEN HUMAN MOTION SYNTHESIS USING DIFFUSION MODELS</title>
      <link>http://210.212.227.212:8080/xmlui/handle/123456789/562</link>
      <description>Title: TEXT-DRIVEN HUMAN MOTION SYNTHESIS USING DIFFUSION MODELS
Authors: K J, Ananthakrishnan; Sumod, Sundar
Abstract: The term ”text-to-motion generation” pertains to the procedure of producing sequences&#xD;
of human motion by using textual input. The work at hand presents considerable challenges,&#xD;
mostly stemming from the wide range of potential motion, the inherent sensitivity of human&#xD;
perception to such motion, and the inherent complexities associated in effectively articulat-&#xD;
ing and characterising it. The existing generative methods for text-to-motion synthesis are&#xD;
characterised by either substandard quality or constrained expressiveness. To overcome this,&#xD;
we introduce, a diffusion model-based framework for text-driven motion generation. The&#xD;
model presents multiple benefits: Firstly, it employs probabilistic mapping to generate mo-&#xD;
tions by refining inputs through denoising processes while introducing variations. Secondly,&#xD;
it features multi-level manipulation capabilities, allowing it to interpret detailed instructions&#xD;
regarding body parts and facilitate the synthesis of motions of various lengths in response to&#xD;
text prompts that change over time. The performance of model is evaluated using metrics&#xD;
such as FID (Fréchet Inception Distance), Diversity, and MultiModality, which measure the&#xD;
quality and diversity of generated motion samples</description>
      <pubDate>Fri, 28 Jun 2024 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://210.212.227.212:8080/xmlui/handle/123456789/562</guid>
      <dc:date>2024-06-28T00:00:00Z</dc:date>
    </item>
    <item>
      <title>ESTABLISHING CONSENSUS IN MULTI-AGENT SYSTEMS VIA REINFORCEMENT LEARNING TECHNIQUE</title>
      <link>http://210.212.227.212:8080/xmlui/handle/123456789/561</link>
      <description>Title: ESTABLISHING CONSENSUS IN MULTI-AGENT SYSTEMS VIA REINFORCEMENT LEARNING TECHNIQUE
Authors: Irfan, E; Resmi, R
Abstract: A multi agent system(MAS) in the context of artificial intelligence refers to a system&#xD;
composed of multiple interacting agents, which can be entities or robots. These agents work&#xD;
together or compete to achieve individual or collective goals. Consensus is a decision making&#xD;
process that aims to achieve the agreement of the majority of entities involved, it involves&#xD;
collaborative efforts to reach a decision that is mutually acceptable to all involved. Rein-&#xD;
forcement Learning is an AI algorithm utilized with robots and autonomous vehicles to learn&#xD;
optimal behaviors by interacting with simulated environments, thereby facilitating safer and&#xD;
more efficient real world decision making. In this work, the focus is on the application of&#xD;
RL technique Q-learning using E-puck robots. The E-puck employs Q-learning to deter-&#xD;
mine the most suitable actions to take within its environment. The concept of consensus&#xD;
is examined within the context of multi agent systems, where E-puck robots constitute the&#xD;
agents. Consensus, in this scenario, pertains to the agreement reached among the E-puck&#xD;
agents regarding their relative positions or distances. Establishing consensus among MAS&#xD;
and ensuring efficient communication and coordination among E-puck robots pose significant&#xD;
challenges, yet achieving it holds immense potential for enhancing MAS and optimizing au-&#xD;
tomation and decision making processes. Using RL algorithm along with webots simulation&#xD;
and E-puck robots the frameworks can help different agents to navigate toward a common&#xD;
destination while avoiding obstacles and maintaining consensus. This approach will be ben-&#xD;
eficial for various sectors, including healthcare assistance, defense, warehouse management,&#xD;
and even agricultural automation.</description>
      <pubDate>Fri, 28 Jun 2024 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://210.212.227.212:8080/xmlui/handle/123456789/561</guid>
      <dc:date>2024-06-28T00:00:00Z</dc:date>
    </item>
    <item>
      <title>ANALYSING EEG SIGNAL TO RECOGNISE EMOTIONS</title>
      <link>http://210.212.227.212:8080/xmlui/handle/123456789/560</link>
      <description>Title: ANALYSING EEG SIGNAL TO RECOGNISE EMOTIONS
Authors: Dilish, Jose; Mubarak, Ali M
Abstract: Emotion recognition through Electroencephalography (EEG) is widely acknowledged as&#xD;
a reliable method with diverse applications including defense, aerospace, and medical do-&#xD;
mains. This research aims to detect emotions from EEG signals, depicting individuals’ brain&#xD;
activity. Electroencephalogram (EEG) serves as a pivotal tool in Brain-Computer Interface&#xD;
(BCI) systems, capturing brain signals. With the advancement of machine learning algo-&#xD;
rithms and the growing real-world utility of BCIs, the classification of emotions from EEG&#xD;
data has gained prominence. Previously, researchers had limited insights and knowledge into&#xD;
the specific connections between distinct EEG characteristics and various emotional states.&#xD;
This work utilizes the DEAP dataset, featuring 32 EEG recording channels, and employs&#xD;
ensemble models for training. The model’s performance is evaluated using metrics like accu-&#xD;
racy, precision, recall, and F1-score. In this work, we augment traditional feature extraction&#xD;
methods such as mean, standard deviation, entropy, skewness, and kurtosis along with con-&#xD;
tinuous wavelet transformation for enhanced signal analysis, This combined approach aims&#xD;
to capture both basic characteristics and time-frequency domain information within the EEG&#xD;
signals, potentially improving emotion classification accuracy.</description>
      <pubDate>Fri, 28 Jun 2024 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://210.212.227.212:8080/xmlui/handle/123456789/560</guid>
      <dc:date>2024-06-28T00:00:00Z</dc:date>
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