Please use this identifier to cite or link to this item: http://210.212.227.212:8080/xmlui/handle/123456789/483
Title: GAME-BASED HAND REHABILITATION TO IMPROVE MOBILITY FOR POST-STROKE PATIENTS
Authors: Athul, V
Kannan, S
Keywords: Stroke
gamification
Rehabilitation
,neuroplasticity
game developmen
Issue Date: 12-Jul-2023
Series/Report no.: ;TKM21MECI07
Abstract: Stroke is a significant global health concern affecting millions of people each year. Stroke related disabilities can manifest in a variety of ways, and their impact on a person's life can be very different. Strokes can cause problems like Physical disabilities, communication difficulties, etc. Eighty percent of stroke survivors are constrained by upper limb impairment, and only five to ten percent demonstrate full functional recovery. The process of recovery and the likelihood of improvement differ as well. In order to recover function and accommodate their disabilities, stroke survivors need the assistance of rehabilitation and therapy. Significant rehabilitation methods with a simple application are required to increase patient compliance and exploit the potential neuroplasticity that could improve an improvement in quality of life. Gamification research trends have shown great variation in many e-health domains, particularly when it comes to addressing the concerns of rehabilitation and physical activity. Therefore, the purpose of the study is to check the feasibility of introducing gamification in the field of stroke rehabilitation. This study includes the responses of different clinicians and physiotherapists, game development using a recommended game engine for hand rehabilitation and the required hardware for development, and data collection
URI: http://210.212.227.212:8080/xmlui/handle/123456789/483
Appears in Collections:2023

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