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<title>2022</title>
<link>http://210.212.227.212:8080/xmlui/handle/123456789/146</link>
<description/>
<pubDate>Sun, 17 May 2026 00:00:56 GMT</pubDate>
<dc:date>2026-05-17T00:00:56Z</dc:date>
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<title>2022</title>
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<link>http://210.212.227.212:8080/xmlui/handle/123456789/146</link>
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<item>
<title>DEVELOPING A CLASSIFICATION MODEL AND SEMANTIC SIMILARITY DETECTION OF SYSTEM AND SOFTWARE REQUIREMENTS USING SENTENCE TRANSFORMERS</title>
<link>http://210.212.227.212:8080/xmlui/handle/123456789/563</link>
<description>DEVELOPING A CLASSIFICATION MODEL AND SEMANTIC SIMILARITY DETECTION OF SYSTEM AND SOFTWARE REQUIREMENTS USING SENTENCE TRANSFORMERS
V R Manasi, Manasan; Adarsh, S
Reading and understanding similar type of requirements using human interventions can&#13;
be a laborious and time-consuming task. However, the complexity of natural language makes&#13;
it difficult to accurately identify semantic similarities, which makes more difficulty to the&#13;
task. The majority of algorithms for detecting similarities rely on matching words to words,&#13;
paragraphs to paragraphs, or the entire page to the matching.. In this project, a novel ap-&#13;
proach is proposed which uses large language model (LLM) such as Sentence Transformers&#13;
for detecting semantically similar requirement.The Sentence Transformer models used in this&#13;
project includes all-MiniLM-L6-v2 and paraphrase-MiniLM-L6-v2. The dataset consists of&#13;
10,500 software and system requirements vital for SCANIA’s (German Company) operations.&#13;
The aim of the project is to find semantically similar system and software requirements and&#13;
categorize those requirements based on similarity score and compare the performance of Sen-&#13;
tence Transformers with traditional algorithms such as Word2vec and TF-IDF Vectorizer to&#13;
find semantically similar requirements. In addition to it a GUI(Graphical User Interface)&#13;
is built so that user can interact easily and find similar requirements. The project employs&#13;
several measures to evaluate the performance of the model, including F1 score, precision ,&#13;
accuracy, euclidian distance , cosine similarity.Among ‘all-MiniLM-L6-v2 ‘ and ‘paraphrase-&#13;
MiniLM-L6-v2’, ‘all-MiniLM-L6-v2’ outperformed better with an accuracy of 92%,precision&#13;
of 95%,Recall of 82% and F1 score of 88%. Ultimately, the project aspires to revolutionize&#13;
requirement analysis, driving efficiency and productivity in software and system develop-&#13;
ment processes through the seamless integration of cutting-edge technologies and intuitive&#13;
interfaces.
</description>
<pubDate>Fri, 28 Jun 2024 00:00:00 GMT</pubDate>
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<dc:date>2024-06-28T00:00:00Z</dc:date>
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<item>
<title>TEXT-DRIVEN HUMAN MOTION SYNTHESIS USING DIFFUSION MODELS</title>
<link>http://210.212.227.212:8080/xmlui/handle/123456789/562</link>
<description>TEXT-DRIVEN HUMAN MOTION SYNTHESIS USING DIFFUSION MODELS
K J, Ananthakrishnan; Sumod, Sundar
The term ”text-to-motion generation” pertains to the procedure of producing sequences&#13;
of human motion by using textual input. The work at hand presents considerable challenges,&#13;
mostly stemming from the wide range of potential motion, the inherent sensitivity of human&#13;
perception to such motion, and the inherent complexities associated in effectively articulat-&#13;
ing and characterising it. The existing generative methods for text-to-motion synthesis are&#13;
characterised by either substandard quality or constrained expressiveness. To overcome this,&#13;
we introduce, a diffusion model-based framework for text-driven motion generation. The&#13;
model presents multiple benefits: Firstly, it employs probabilistic mapping to generate mo-&#13;
tions by refining inputs through denoising processes while introducing variations. Secondly,&#13;
it features multi-level manipulation capabilities, allowing it to interpret detailed instructions&#13;
regarding body parts and facilitate the synthesis of motions of various lengths in response to&#13;
text prompts that change over time. The performance of model is evaluated using metrics&#13;
such as FID (Fréchet Inception Distance), Diversity, and MultiModality, which measure the&#13;
quality and diversity of generated motion samples
</description>
<pubDate>Fri, 28 Jun 2024 00:00:00 GMT</pubDate>
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<dc:date>2024-06-28T00:00:00Z</dc:date>
</item>
<item>
<title>ESTABLISHING CONSENSUS IN MULTI-AGENT SYSTEMS VIA REINFORCEMENT LEARNING TECHNIQUE</title>
<link>http://210.212.227.212:8080/xmlui/handle/123456789/561</link>
<description>ESTABLISHING CONSENSUS IN MULTI-AGENT SYSTEMS VIA REINFORCEMENT LEARNING TECHNIQUE
Irfan, E; Resmi, R
A multi agent system(MAS) in the context of artificial intelligence refers to a system&#13;
composed of multiple interacting agents, which can be entities or robots. These agents work&#13;
together or compete to achieve individual or collective goals. Consensus is a decision making&#13;
process that aims to achieve the agreement of the majority of entities involved, it involves&#13;
collaborative efforts to reach a decision that is mutually acceptable to all involved. Rein-&#13;
forcement Learning is an AI algorithm utilized with robots and autonomous vehicles to learn&#13;
optimal behaviors by interacting with simulated environments, thereby facilitating safer and&#13;
more efficient real world decision making. In this work, the focus is on the application of&#13;
RL technique Q-learning using E-puck robots. The E-puck employs Q-learning to deter-&#13;
mine the most suitable actions to take within its environment. The concept of consensus&#13;
is examined within the context of multi agent systems, where E-puck robots constitute the&#13;
agents. Consensus, in this scenario, pertains to the agreement reached among the E-puck&#13;
agents regarding their relative positions or distances. Establishing consensus among MAS&#13;
and ensuring efficient communication and coordination among E-puck robots pose significant&#13;
challenges, yet achieving it holds immense potential for enhancing MAS and optimizing au-&#13;
tomation and decision making processes. Using RL algorithm along with webots simulation&#13;
and E-puck robots the frameworks can help different agents to navigate toward a common&#13;
destination while avoiding obstacles and maintaining consensus. This approach will be ben-&#13;
eficial for various sectors, including healthcare assistance, defense, warehouse management,&#13;
and even agricultural automation.
</description>
<pubDate>Fri, 28 Jun 2024 00:00:00 GMT</pubDate>
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<dc:date>2024-06-28T00:00:00Z</dc:date>
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<item>
<title>ANALYSING EEG SIGNAL TO RECOGNISE EMOTIONS</title>
<link>http://210.212.227.212:8080/xmlui/handle/123456789/560</link>
<description>ANALYSING EEG SIGNAL TO RECOGNISE EMOTIONS
Dilish, Jose; Mubarak, Ali M
Emotion recognition through Electroencephalography (EEG) is widely acknowledged as&#13;
a reliable method with diverse applications including defense, aerospace, and medical do-&#13;
mains. This research aims to detect emotions from EEG signals, depicting individuals’ brain&#13;
activity. Electroencephalogram (EEG) serves as a pivotal tool in Brain-Computer Interface&#13;
(BCI) systems, capturing brain signals. With the advancement of machine learning algo-&#13;
rithms and the growing real-world utility of BCIs, the classification of emotions from EEG&#13;
data has gained prominence. Previously, researchers had limited insights and knowledge into&#13;
the specific connections between distinct EEG characteristics and various emotional states.&#13;
This work utilizes the DEAP dataset, featuring 32 EEG recording channels, and employs&#13;
ensemble models for training. The model’s performance is evaluated using metrics like accu-&#13;
racy, precision, recall, and F1-score. In this work, we augment traditional feature extraction&#13;
methods such as mean, standard deviation, entropy, skewness, and kurtosis along with con-&#13;
tinuous wavelet transformation for enhanced signal analysis, This combined approach aims&#13;
to capture both basic characteristics and time-frequency domain information within the EEG&#13;
signals, potentially improving emotion classification accuracy.
</description>
<pubDate>Fri, 28 Jun 2024 00:00:00 GMT</pubDate>
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<dc:date>2024-06-28T00:00:00Z</dc:date>
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