Abstract:
Stroke is a significant global health concern affecting millions of people each year. Stroke related disabilities can manifest in a variety of ways, and their impact on a person's life can be
very different. Strokes can cause problems like Physical disabilities, communication
difficulties, etc. Eighty percent of stroke survivors are constrained by upper limb impairment,
and only five to ten percent demonstrate full functional recovery. The process of recovery and
the likelihood of improvement differ as well. In order to recover function and accommodate
their disabilities, stroke survivors need the assistance of rehabilitation and therapy. Significant
rehabilitation methods with a simple application are required to increase patient compliance
and exploit the potential neuroplasticity that could improve an improvement in quality of life.
Gamification research trends have shown great variation in many e-health domains,
particularly when it comes to addressing the concerns of rehabilitation and physical activity.
Therefore, the purpose of the study is to check the feasibility of introducing gamification in the
field of stroke rehabilitation. This study includes the responses of different clinicians and
physiotherapists, game development using a recommended game engine for hand rehabilitation
and the required hardware for development, and data collection