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GAME-BASED HAND REHABILITATION TO IMPROVE MOBILITY FOR POST-STROKE PATIENTS

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dc.contributor.author Athul, V
dc.contributor.author Kannan, S
dc.date.accessioned 2023-10-09T09:30:41Z
dc.date.available 2023-10-09T09:30:41Z
dc.date.issued 2023-07-12
dc.identifier.uri http://210.212.227.212:8080/xmlui/handle/123456789/483
dc.description.abstract Stroke is a significant global health concern affecting millions of people each year. Stroke related disabilities can manifest in a variety of ways, and their impact on a person's life can be very different. Strokes can cause problems like Physical disabilities, communication difficulties, etc. Eighty percent of stroke survivors are constrained by upper limb impairment, and only five to ten percent demonstrate full functional recovery. The process of recovery and the likelihood of improvement differ as well. In order to recover function and accommodate their disabilities, stroke survivors need the assistance of rehabilitation and therapy. Significant rehabilitation methods with a simple application are required to increase patient compliance and exploit the potential neuroplasticity that could improve an improvement in quality of life. Gamification research trends have shown great variation in many e-health domains, particularly when it comes to addressing the concerns of rehabilitation and physical activity. Therefore, the purpose of the study is to check the feasibility of introducing gamification in the field of stroke rehabilitation. This study includes the responses of different clinicians and physiotherapists, game development using a recommended game engine for hand rehabilitation and the required hardware for development, and data collection en_US
dc.language.iso en en_US
dc.relation.ispartofseries ;TKM21MECI07
dc.subject Stroke en_US
dc.subject gamification en_US
dc.subject Rehabilitation en_US
dc.subject ,neuroplasticity en_US
dc.subject game developmen en_US
dc.title GAME-BASED HAND REHABILITATION TO IMPROVE MOBILITY FOR POST-STROKE PATIENTS en_US
dc.type Technical Report en_US


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